In the Village of Aurore

At the Honest Drunkard Inn an alarm Bell can be heard resonating through town. Francis (the innkeeper) checks the front door, an armed group is attacking the inn. He takes his daughter and hides. 4 Bandits attack.

Escaped the Village with dainty Noble Son.

the password

the sun rises on the land of marion

5th Session P1

Oberon [nearly] shits pants after finding out his sword is sentient and starts speaking to him.
However the sword Aren only speaks to Oberon [for now].
The Bard buys 50ft of rope at a seller in a cellar (Don’t question this arrangement…) at the cost of one silver. (Durable rope)
A dead messenger rolls into the town, with a bloodied letter on his person. (Missing an arm and arrows protruding out of his back)
A scout has arrived and has reported that there are about 600 troops.
Oberon fails to convince the party that we should defend the town.
The town’s army consists of 150 guardsmen and 30 archers. The village’s population is around 1000
Oberon rallies the peasants and got 90 peasants to join the cause if armed, he then however gets intimidated to back down.
Random brigands?
Oberon decides to see if the brigands who have come are well armed, they ask for a password and oberon fails.
A fight ensues.

4th Session

The magus barters with the lapistier/jeweller(?) for 2 polished amber gems at the price of 73 silver pieces.
The bard buys 3 burlap sacks for 8 silver at the tailor.
The samurai has attained a young horse with potential(??).
The magus and the cleric visit the magi’s library and find a tome of runes. (Takes 6 hours)
While the magus is reading the text a mark is burned into his mind.
The magus sends a letter to the isle to the rune expert, and it is successful.
The party rests at the inn, however the magus convinces the bard to gather insight on the revolution, discovers that there is some lord who is raising a rebellion.
The party hears a scream and investigates; the stealth squadron sees a group of armed men (52 armed men). The party sees 20 members with good armor (plate) and well-armed (armed to the core). One member is shouting/battlecry for the place of marron(?) (easily acceptable by boat)
The armed men notice the cleric sneaking away, the cleric creates an obscuring mist, the bard sends a confusing, non-specific message (we’re fucked) and the ranger launches a beacon into the sky, the party narrowly escapes by the samurai tossing the cleric onto his horse and riding away towards the main gate to the peninsula.
The party sends a message to the capital about the current scenario (raid) (also a potential ambush possibility within the message, in the eyes of the capital)
The magus pimps out the bard and the bard finds out nothing new, except that Marin has amazingly wonderful cider…


Level up to next level for each character.

Level 3, for those who didn’t know.

3rd Session?

13 bandits met up at the side of the pastures.
As the battle finishes a guard comes by. The guard is willing to give the party 5 silver pieces per dead bandit. The bard manages to convince the guard to give us 10 silver pieces per bandit instead.
The ranger manages to gather up enough rations for 42 days among the party. (7days a person for rations)
The party is going to the market which is a 1hour trip from the pastures.
The party makes it to the gates and they see 10 guards at the gate.
The guards toll for 1silver per guard for the transfer of the livestock. (After being intimidated by the Samurai)
The party stays at the inn for 3 nights.
The bard performs for the 3 nights and makes: 198 copper pieces.
The party makes a 7 day trip to the capital.
The party uses 7 days’ worth of rations. (Except the magus which used 5 days of rations, the ranger which used 3 days of rations)
The party gets to the capital and each member of the party gains 20 silver. (Magus gets -5 silver)
The Magus, Rogue and Cleric go to hand in the letter to Palace, while the samurai and bard go to the merchant/blacksmith.
Magus, rogue and cleric make it to the main gate in a line.
1 night stay at medium inn (bard performs)
Goes to palace, stroll up to barracks
Give commander the letter, and the Magus gets slapped with a gauntlet for 5 damage (civil war?)
Going to gate town to be recruited.

2nd Session

Dandy – Son of Count, Alphonse

Notice that at the Count’s house, Alphonse knows of the Tyrand royal family. He seems to speak of a past grandeur. He leads us through the manor effortlessly, which seems awesome. He leads us to the parlor, where we meet Marion. Marion tries to rush us along. Magus Auberon explains to Marion of the situation at the village as Alphonse begs for his father to help Beldonda, but Marion waves him off.

Marion agrees to send soldiers as that does affect his taxes. He thank us, and leaves to see his important visitor. Domonkos, our rogue, then proceeds to secretly (at Auberon’s suggestion) pursue the Count and find out what this meeting is about. Marion notices that the rogue is there, and confirms with the visitor that his son is safe. The mysterious stranger requests an allegiance, and Marion assumes that the stranger threatened his son. Marion never liked the Imperials much and the stranger hints about betraying the Empire.

The House of Sala is a strong name among nobility. Marion asks the stranger to leave, who then leaves as his plan backfired. Marion asks that his spy comes out, and Domonkos decides to bravely leave his hiding room. He discovers an assassin, by the name of Erin, was keeping tabs on Marion the whole time. Marion decides not to kill Domonkos as he saved his son.

Alphonse is intimidated by the samurai, but we will be travelling with the household levee. The village is burnt down and essentially destroyed. The palisades are down. At the market, the church is still standing strong though the door is damaged. There are no responses coming from the church so we decide to visit Baron’s Hold. We found the Baron dead, and so a mockery was made. A lot of the bodies are bandits, and we notice a dead Imperial soldier. It seems the Imperial took out a lot of bandits before he died.

Afterwards, we check the officers hold. On top of the rubble we notice the diamond regalia, someone placed a soldier cross there for the religion. We explore the town before reaching the inn. The innkeeper was still alive and they found out from him that the bandits had overrun the guards and sacked the town; kidnapped his daughter and stole everything else. A regiment of Imperial soldiers cleaned up the town and performed proper burial rights. The detachment was heading north.

We decide to follow the imperials. Noticing a few bandit corpses, we soon meet up with the regiment. Alphonse seeks out the captain of the regiment. Captain is skeptical at first, but believes us. Alphonse mentions that he was to relieve the town. Captain wants to use the levee to ambush the bandits post and send us as a distraction. Domonkos successfully managed to burn down 30 tents and caught many of the horses and men on fire, at which point the heroes charge into three bandits, two highwayman, one city guard, and one commander.

Editor: Stephy
Even after editing this unorganized piece of writing, I’m still confused as to who Marion is if we established that the “dandy” was the son of Alphonse “the Count”. Your grammar is terrible, Neal.

First session

The heroes met for the first time during a bandit confrontation in the town of Aurore. Supposed bandits attacked the city and the heroes rushed from the tavern to vanquish the bandits. Upon successfully driving the bandits from the city they were asked by the captain of the town’s guard to go to the local noble’s estate to request levees to defend the town. The party rapidly agreed to the request.

As they were leaving they inspected several weapons on the dead bandits and found them to be marked with the Empire’s seal. Uneasy by this fact but unsure what it meant, they dismissed it for the time being. The heroes agreed (some reluctantly) to escort the son of the noble whom they were going to visit so that they would have a guide to the estate.

On their way to the estate they were once again beset by bandits whom they once again quickly dispatched. Traveling many hours they arrived at the estate….

The Reward System
I'm a nice person, shut up, I am!

Hey all,
Another brief post from your lovable Master of Games, because I like the ring of that more.
Cue lame come back: I will not fight Yugi for it either, that power of friendship is a force to be reckoned with… I’m surprised America hasn’t added it to its arsenal yet.

So, I was considering making the reward system a continuous living being to be meted out by me at our sessions depending on how active you guys are (within reason).

The idea was either to dish out an ‘extra life’, additional hard cash in the new economy, maybe something shiny, possibly even a level up outside that puts you ahead of the party.

I’m tinkering with the idea, and how easy it would be, I think I should arbitrarily give 1 point of reward for each session as the story is going to be going on for quite a while.

Opinions, thoughts and ideas?

I might even give you a penny.


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